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MOBILE

Apps people keep open.

Mobile work that survives App Store review, real-device QA, and the next OS update. Native when it matters, cross-platform when it speeds you up.

Close-up of a keyed drill chuck and twist bit, knurled collar sharp against a dark workshop.
Plate 02Held to a toleranceChuck and bit, workshop
01What we build

Concrete deliverables.

01
Native iOS apps
Swift, SwiftUI, App Store-ready from day one.
02
Native Android apps
Kotlin, Jetpack Compose, ready for Play Store.
03
Cross-platform apps
React Native or Flutter when timeline matters more than parity.
04
Offline-first features
Sync, conflict resolution, real-world flaky-network behavior.
02How it runs

The same five phases, every time.

Mobile work runs on the identical schedule as everything else we build. Nothing about this discipline gets a special process.

  1. 01

    Discovery

    We map the problem with you and leave you a written brief you keep either way.

    1 week · fixed-bid
  2. 02

    Scoping & architecture

    A statement of work you approve before anyone writes code.

    1–2 weeks
  3. 03

    Build

    Two-week sprints, a demo every Friday, commits landing in your repo.

    2-week sprints
  4. 04

    QA & handoff

    Real-device QA, automated checks, and docs your team will actually read.

    1–2 weeks
  5. 05

    Post-launch

    Hand it off cleanly, or keep us on a retainer. No lock-in either way.

    Optional
Read the full process
03Stack we favor

Boring tech.
Picked on purpose.

SwiftKotlinReact NativeFlutterFirebaseSentryApp Store / Play Store

Not married to any of it. We use what fits, and what your team can take over later.

04Fit check

When to engage us. And when not to.

Good fit

  • You need a real app in real stores
  • You care about performance and feel
  • You want App Store / Play Store deploys included
Sounds like you? Start the conversation

Not a fit

  • You want a glorified mobile-web wrapper
  • You need app + web + backend in 4 weeks
  • Budget below ~$30k
05FAQ

Questions, answered.

Whichever serves the product. We build both; we recommend based on UX needs, not personal preference.

06Get in touch

Ready to ship mobile?

Tell us about it. We respond within one business day. No demo decks, no discovery surveys, just a real conversation with engineers.

Reply within one business dayNDAs on requestRemote-first, worldwide