Apps people keep open.
Mobile work that survives App Store review, real-device QA, and the next OS update. Native when it matters, cross-platform when it speeds you up.

Concrete deliverables.
- Native iOS apps
- Swift, SwiftUI, App Store-ready from day one.
- Native Android apps
- Kotlin, Jetpack Compose, ready for Play Store.
- Cross-platform apps
- React Native or Flutter when timeline matters more than parity.
- Offline-first features
- Sync, conflict resolution, real-world flaky-network behavior.
The same five phases, every time.
Mobile work runs on the identical schedule as everything else we build. Nothing about this discipline gets a special process.
- 01
Discovery
We map the problem with you and leave you a written brief you keep either way.
1 week · fixed-bid - 02
Scoping & architecture
A statement of work you approve before anyone writes code.
1–2 weeks - 03
Build
Two-week sprints, a demo every Friday, commits landing in your repo.
2-week sprints - 04
QA & handoff
Real-device QA, automated checks, and docs your team will actually read.
1–2 weeks - 05
Post-launch
Hand it off cleanly, or keep us on a retainer. No lock-in either way.
Optional
Boring tech.
Picked on purpose.
Not married to any of it. We use what fits, and what your team can take over later.
When to engage us. And when not to.
Good fit
- You need a real app in real stores
- You care about performance and feel
- You want App Store / Play Store deploys included
Not a fit
- You want a glorified mobile-web wrapper
- You need app + web + backend in 4 weeks
- Budget below ~$30k
Questions, answered.
Whichever serves the product. We build both; we recommend based on UX needs, not personal preference.
Ready to ship mobile?
Tell us about it. We respond within one business day. No demo decks, no discovery surveys, just a real conversation with engineers.